Cavalier
(Complete Warrior variant, p. 19)
Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.
Requirements
Base Attack Bonus: +8
Alignment: Any lawful.
Skills: Handle Animal 4 ranks , Knowledge (nobility and royalty) 4 ranks , Ride 6 ranks
Feats: Spirited Charge , Weapon Focus (lance) , Mounted Combat , Ride-By Attack
Hit die
d10
Skill points
2 + Int
Class Features
Weapon and Armor Proficiency: Cavaliers are proficient with all simple and martial weapons, all types of armor, and shields.
Special Mount: A cavalier's class levels stack with any paladin levels the character might have for determining the characteristics of a paladin's mount.
Mounted Weapon Bonus (Ex): A cavalier gains a competence bonus on his attack roll when using the indicated weapon while mounted. For the lance, this bonus starts out at +1 at 1st level and increases by +1 every four levels thereafter. For the sword, this bonus starts out at +1 at 2nd level and increases by +1 every four levels thereafter.
Ride Bonus (Ex): A cavalier gains a competence bonus on Ride checks. This bonus starts out at +2 and improves to +4 at 4th level, +6 at 7th level, and +8 at 9th level.
Courtly Knowledge (Ex): A cavalier adds his class level to his Knowledge (nobility and royalty) checks as a competence bonus.
Deadly Charge (Ex): When mounted and using the charge action, a cavalier of 2nd level or higher may declare a "deadly charge" before making his attack roll (thus, a failed attack ruins the attempt). If he hits, he deals triple damage with a melee weapon (or quadruple damage with a lance). This ability does not stack with the benefit of the Spirited Charge feat.
Burst of Speed (Ex): At 3rd level and higher, a cavalier can urge his mount to greater than normal speed when charging. This ability doubles the maximum distance the mount can travel when making a charge, up to four times its speed. This ability can be used once per day without penalty to the mount. Each additional use of the ability in a single day requires the mount to make a DC 20 Will save immediately after the conclusion of the charge; failure results in the mount taking 2d6 points of damage.
Full Mounted Attack (Ex): At 6th level and higher, a mounted cavalier can make a full attack when his mount moves more than 5 feet but no farther than a single move action would carry it. The cavalier cannot combine this full attack with a charge.
Unstoppable Charge (Ex): When making a deadly charge, a 10th-level cavalier deals quadruple damage with a melee weapon (or quintuple damage with a lance).
Multiclass Note: A paladin who becomes a cavalier may continue advancing as a paladin.
Advancement
Level* | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Special mount, mounted weapon bonus (lance) +1, Ride bonus +2, courtly knowledge |
2nd | +2 | +3 | +0 | +3 | Deadly charge 1/day. mounted weapon bonus (sword) +1 |
3rd | +3 | +3 | +1 | +3 | Burst of speed |
4th | +4 | +4 | +1 | +4 | Deadly charge 2/day, Ride bonus +4 |
5th | +5 | +4 | +1 | +4 | Mounted weapon bonus (lance) +2 |
6th | +6 | +5 | +2 | +5 | Deadly charge 3/day, full mounted attack, mounted weapon bonus (sword) +2 |
7th | +7 | +5 | +2 | +5 | Ride bonus +6 |
8th | +8 | +6 | +2 | +6 | Deadly charge 4/day |
9th | +9 | +6 | +3 | +6 | Mounted weapon bonus (lance) +3, Ride bonus +8 |
10th | +10 | +7 | +3 | +7 | Unstoppable charge 5/day, mounted weapon bonus (sword) +3 |
*Special: Cavalier class levels stack with paladin levels for determining the characteristics of a paladin's mount. |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Diplomacy | CHA | ||
Handle Animal | CHA | ||
Intimidate | CHA | ||
Knowledge (nobility and royalty) | INT | ||
Profession | WIS | ||
Ride | DEX |