Fortune's Friend
(Complete Scoundrel variant, p. 38)
The fortune's friend lives by his luck.
Requirements
Base Attack Bonus: +3
Skills: Any skill 8 ranks.
Feats: Any luck feat.
Hit die
d6
Skill points
6 + Int
Class Features
Spellcasting: At each even-numbered level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a fortune?s friend, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Easy Luck (Ex): Luck comes to you naturally. The swift or immediate action to use a luck feat does not count against your limit of one swift action per turn. However, you still can?t expend a luck reroll more than once per turn to influence the same result.
Extra Fortune (Ex): At each odd-numbered level, you gain one extra luck reroll per day. This reroll is in addition to those granted by luck feats.
More Luck than Skill (Ex): Even if you have some talent in a particular area, you still depend on your luck to see you through. Once per day as a swift action, you can add your class level as a luck bonus on all skill checks you make until the start of your next turn.
Bonus Luck Feat: At 2nd and 4th level, you gain a bonus luck feat for which you meet the prerequisite. See page 75 of Complete Scoundrel for a complete list of luck feats.
Fortune?s Favorite (Ex): By 3rd level, you have learned to rely on your luck to stay alive. Once per day as an immediate action, you can add your class level as a luck bonus on all saving throws you make until the start of your next turn.
Lucky Strike (Ex): Even the greatest warriors, those who train and drill constantly, occasionally win through sheer luck, so why shouldn?t you? Beginning at 5th level, once per day as a swift action, you can add your class level as a luck bonus on all attack rolls you make until the start of your next turn.
Advancement
Level | BAB | Fort | Ref | Will | Special | Spellcasting |
---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +0 | Easy luck, extra fortune, more luck than skill | — |
2nd | +1 | +0 | +3 | +0 | Bonus luck feat | +1 level of existing spellcasting class |
3rd | +1 | +1 | +3 | +1 | Extra fortune, fortune?s favorite | — |
4th | +2 | +1 | +4 | +1 | Bonus luck feat | +1 level of existing spellcasting class |
5th | +2 | +1 | +4 | +1 | Extra fortune, lucky strike | — |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Balance | DEX | ||
Bluff | CHA | ||
Climb | STR | ||
Craft | INT | ||
Decipher Script | INT | ||
Diplomacy | CHA | ||
Disable Device | INT | ||
Disguise | CHA | ||
Escape Artist | DEX | ||
Gather Information | CHA | ||
Hide | DEX | ||
Jump | STR | ||
Listen | WIS | ||
Move Silently | DEX | ||
Open Lock | DEX | ||
Perform | CHA | ||
Profession | WIS | ||
Search | INT | ||
Sleight of Hand | DEX | ||
Spot | WIS | ||
Swim | STR | ||
Tumble | DEX | ||
Use Magic Device | CHA | ||
Use Rope | DEX |