Inaccurate?

Fortune's Friend

(Complete Scoundrel variant, p. 38)

The fortune's friend lives by his luck.

Requirements

Base Attack Bonus: +3

Skills: Any skill 8 ranks.
Feats: Any luck feat.


Hit die

d6

Skill points

6 + Int

Class Features

Spellcasting: At each even-numbered level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a fortune?s friend, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Easy Luck (Ex): Luck comes to you naturally. The swift or immediate action to use a luck feat does not count against your limit of one swift action per turn. However, you still can?t expend a luck reroll more than once per turn to influence the same result.

Extra Fortune (Ex): At each odd-numbered level, you gain one extra luck reroll per day. This reroll is in addition to those granted by luck feats.

More Luck than Skill (Ex): Even if you have some talent in a particular area, you still depend on your luck to see you through. Once per day as a swift action, you can add your class level as a luck bonus on all skill checks you make until the start of your next turn.

Bonus Luck Feat: At 2nd and 4th level, you gain a bonus luck feat for which you meet the prerequisite. See page 75 of Complete Scoundrel for a complete list of luck feats.

Fortune?s Favorite (Ex): By 3rd level, you have learned to rely on your luck to stay alive. Once per day as an immediate action, you can add your class level as a luck bonus on all saving throws you make until the start of your next turn.

Lucky Strike (Ex): Even the greatest warriors, those who train and drill constantly, occasionally win through sheer luck, so why shouldn?t you? Beginning at 5th level, once per day as a swift action, you can add your class level as a luck bonus on all attack rolls you make until the start of your next turn.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +2 +0 Easy luck, extra fortune, more luck than skill
2nd +1 +0 +3 +0 Bonus luck feat +1 level of existing spellcasting class
3rd +1 +1 +3 +1 Extra fortune, fortune?s favorite
4th +2 +1 +4 +1 Bonus luck feat +1 level of existing spellcasting class
5th +2 +1 +4 +1 Extra fortune, lucky strike

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Craft INT no no
Decipher Script INT yes no
Diplomacy CHA no no
Disable Device INT yes no
Disguise CHA no no
Escape Artist DEX no yes
Gather Information CHA no no
Hide DEX no yes
Jump STR no yes
Listen WIS no no
Move Silently DEX no yes
Open Lock DEX yes no
Perform CHA no no
Profession WIS yes no
Search INT no no
Sleight of Hand DEX yes yes
Spot WIS no no
Swim STR no yes
Tumble DEX yes yes
Use Magic Device CHA yes no
Use Rope DEX no no

Spells for Fortune's Friend