Spells in Player's Handbook v.3.5

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Create Water Conjuration PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Creeping Doom Conjuration PH 1 min./level Close (25 ft. + 5 ft./2 levels)/100 ft.; see text V, S, 1 round
Crushing Despair Enchantment PH 1 min./level 30 ft. V, S, M, 1 standard action
Cure Critical Wounds Conjuration PH
Cure Critical Wounds, Mass Conjuration PH
Cure Light Wounds Conjuration PH Instantaneous Touch V, S, 1 standard action
Cure Light Wounds, Mass Conjuration PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Cure Minor Wounds Conjuration PH
Cure Moderate Wounds Conjuration PH
Cure Moderate Wounds, Mass Conjuration PH
Cure Serious Wounds Conjuration PH
Cure Serious Wounds, Mass Conjuration PH
Curse Water Necromancy PH Instantaneous Touch V, S, M, 1 minute
Dancing Lights Evocation PH 1 minute (D) Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Darkness Evocation PH 10 min./level (D) Touch V, M, DF, 1 standard action
Darkvision Transmutation PH 1 hour/level Touch V, S, M, 1 standard action
Daylight Evocation PH 10 min./level (D) Touch V, S, 1 standard action
Daze Enchantment PH 1 round Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Daze Monster Enchantment PH Medium (100 ft. + 10 ft./level)
Death Knell Necromancy PH Instantaneous/10 minutes per HD of subject; see text Touch V, S, 1 standard action