Summon Monster IX
(Player's Handbook v.3.5, p. 288)Conjuration (Summoning) [see text for summon monster I]
Level: Cleric 9, Sorcerer 9, Wizard 9, Wu Jen 9, Sha'ir 9, Chaos 9, Evil 9, Good 9, Law 9, Celestia 9, Abyss 9, Arborea 9, Baator 9,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
Special
When casting Summon Monster IX as a Abyss Domain spell, only Chaotic Evil creatures may be summoned.
When casting Summon Monster IX as a Arborea Domain spell, only Chaotic Good creatures may be summoned.
When casting Summon Monster IX as a Baator Domain spell, only Lawful Evil creatures may be summoned.
When casting Summon Monster IX as a Celestia Domain spell, only Lawful Good creatures may be summoned.
9TH LEVEL
Monster | Alignement |
---|---|
Couatl | LG |
Leonal (guardinal) | NG |
Celestial roc | CG |
Elemental, elder (any) | N |
Slaad, green | CN |
Devil, barbed | LE |
Fiendish dire shark 1 | NE |
Fiendish monstrous scorpion, Gargantuan | NE |
Night hag | NE |
Bebilith (demon) | CE |
Fiendish monstrous spider, Colossal | CE |
Hezrou (demon) | CE |
1 may be summoned only into an aquatic or watery environment |